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Inteligencia Artificial

Temas  -> Programación

Artículos   Enlaces

Enlaces y recursos sobre Inteligencia Artificial: sitios, lenguajes, tecnologías, algoritmos, usos prácticos.

Computer Go
Computer Go, el gran problema duro de la inteligencia artificial.
Redes Neuronales
Recursos y enlaces sobre redes neuronales y sus aplicaciones.


Todos los artículos

Inteligencia Artificial
Artículo de introducción
Inteligencia Artificial
Monografía introductoria, en castellano.
The problems of heuristic programming–of making computers solve really difficult problems–are divided into five main areas: Search, Pattern-Recognition, Learning, Planning, and Induction. Wherever appropriate, the discussion is supported by extensive citation of the literature and by descriptions of a few of the most successful heuristic (problem-solving) programs constructed to date.
The creativity machine
It writes music, invents soft drinks and dreams up hard materials. The man who built it points the way to immortality
A Proposed Model for Simulating Human Artificial Intelligence
Unique Jungian and MBTI approach to develop Human Artificial Intelligence
Eye on the prize
By Nils J. Nilsson(1995). AI Magazine 16 (2): 9-17. In its early stages, the field of AI had as its main goal the invention of computer programs having the general problem-solving abilities of humans. Along the way, a major shift of emphasis developed from general-purpose programs toward performance programs, ones whose competence was highly specialized and limited to particular areas of expertise. In this article, Nilsson claims that AI is now at the beginning of another transition, one that will reinvigorate efforts to build programs of general, humanlike competence.
A forgotten classic game from the 1970’s
Dots and Boxes en Newsgroups
Complicity and the Brain: Dynamics in Attractor Space
This paper outlines a research program that is intended to look for the emergence of consciousness in computers. We argue that a good place to look is the space of Self-Organizing Networks of Attractor Neural Networks (SONofANNs). In the main part of the paper, we then specialize our investigation to Self-Organizing Hopfield Networks (SOHNs), and construct a model that can give rise to emergent semantic networks and brainwave processing, two new concepts introduced here. Finally, we present some ideas about how to carry out the actual search for consciousness.
The Rete Matching Algorithm
The Foundation for Intelligent Physical Agents (FIPA) is an international organization that is dedicated to promoting the industry of intelligent agents by openly developing specifications supporting interoperability among agents and agent-based applications.
Computer Chess: The Drosophila of AI
Dot And Boxes from Math World
A two-person game based on a rectangular lattice of points. Each player, in turn, draws a horizontal or vertical line connecting two adjacent points. Whenever placement of a line complete a single square, the square is colored in, the player scores one point, and the player having completed the square receives an additional move.
Dots-and-Boxes Introduction
Dots-and-Boxes (a.k.a. Pigs-and-Sties) is a two player paper-and-pencil game.
Dots & Boxes, and related Mathematical Games
by Elwyn Berlekamp

Dots and Boxes is a game which children play with pencil and paper.
Robot SDKs
Learn about new software development kits for robots and robotic-enhanced products, including AIBO, Lego Mindstorms, Evolution Robotics and various open source projects.
The World-Wide-Mind: Draft Proposal
A change in methodology for the future of AI and Adaptive Behavior research is proposed. It is proposed that researchers construct their agent minds and their agent worlds as servers on the Internet. 3rd parties will use these servers as components in larger systems.
This game is taken from the book On Numbers and Games by John Conway (Academic Press, 1976) and is attributed to Goran Andersson.
Reinforcement Learning: A Survey
This paper surveys the field of reinforcement learning from a computer-science perspective
Vernon Vinge on the Singularity
Within thirty years, we will have the technological means to create superhuman intelligence. Shortly after, the human era will be ended.

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The University of Alberta GAMES Group
The Game AI Page
These pages are dedicated to the topic of Artificial Intelligence (AI) in games.
About AI
AI Magazine Issues
Called the "journal of record for the AI community," AI Magazine has been published since 1980. Tables of contents for all issues are available. Abstracts and full-text is also available for all issues (a few articles may not be available because of copyright restrictions).
Repositorio de IA de Cargenie Mellon University
Sistemas, demostraciones, preguntas frecuentes, recursos, sobre todos los temas de Inteligencia Artificial.
Marvin Minsky
Marvin Minsky has made many contributions to AI, cognitive psychology, mathematics, computational linguistics, robotics, and optics. In recent years he has worked chiefly on imparting to machines the human capacity for commonsense reasoning.
American Association for Artificial Intelligence
Founded in 1979, the American Association for Artificial Intelligence (AAAI) is a nonprofit scientific society devoted to advancing the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines.
Antoni IA
Recopilación de documentación en castellano sobre Inteligencia Artificial: agentes, aprendizaje, modelo de conocimientos, redes neuronales, sistemas expertos.
Combinatorial Game Theory
Combinatorial Game Theory studies strategies and mathematics of two-player games of perfect knowledge such as chess or go (but often either concentrating instead on simpler games such as nim, or solving endgames and other special cases).
The Best of AI Expert

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